Closed adamssullivan closed 1 year ago
Hey
[06:49:56:100 E] Access is denied.
System.ComponentModel.Win32Exception (5): Access is denied.
at System.Diagnostics.ProcessManager.OpenProcess(Int32 processId, Int32 access, Boolean throwIfExited)
It seems the BlazorServer.exe
unable to access the ProcessManager
. The issue can be solved by running the BlazorServer.exe
with admin privileges. If you not wish to run as admin, you might have to take a deeper look how your system / windows account privileges has been setup.
Missing access to the WoW.exe Process it self can lead to some of the key press events may not sent to the process
Please take a double check about your correctly setup up the keybindings
Meanwhile i can take a look at the Classic Era PTR server.
Update 1:
Classic Era PTR seems fine, Priest_1.json
profile needs some adjustments to make it work as intended, but nothing major issues.
After inspecting the uploaded log file, i'm unable to see ERR_BADATTACKFACING
or ERR_BADATTACKPOS
UI errors. Only seeing SPELL_FAILED_NOT_READY
Thanks for the response. I have checked my key binds and they match. I have also run with admin rights. It seems like it isn't pressing "I" to re-orientate the character. If I manually press "I" it will then face the target.
This is my current Class profile `{ "ClassName": "Priest", "Loot": true, "PathFilename": "1_Gnome.json", "PathThereAndBack": true, "PathReduceSteps": true, "Pull": { "Sequence": [ { "Name": "Mind Blast", "Key": "5", "HasCastBar": true }, { "Name": "Shadow Word Pain", "Key": "6" }, { "Name": "Shoot", "Key": "0", "Item": true, "Requirements": [ "HasRangedWeapon", "not Shooting", "SpellInRange:1" ] } ] }, "Combat": { "Sequence": [ { "Name": "Lesser Heal", "Key": "3", "HasCastBar": true, "Requirement": "Health%<40", "Cooldown": 10000, }, { "Name": "Shadow Word Pain", "Key": "6", "Requirements": [ "not Shadow Word: Pain", "TargetHealth%>10", "Health%>40" ], "Cooldown": 10000, "ResetOnNewTarget": true, "Log": false }, { "Name": "Mind Blast", "Key": "5", "Cooldown": 10000, "Requirements": [ "Health%>40" ], "HasCastBar": true, "Log": false }, { "Name": "Shield", "Key": "4", "Requirements": [ "Health%<75", "not Shield", "TargetHealth%>15" ], "Cooldown": 10000, "Log": false }, { "Name": "Shoot", "Key": "0", "Item": true, "Requirements": [ "HasRangedWeapon", "not Shooting", "SpellInRange:1" ], "Log": false },
]
}, "Adhoc": { "Sequence": [ { "Name": "Fortitude", "Key": "1", "Cooldown": 10000, "Requirement": "not Fortitude", "Log": false }, ] }, "Parallel": { "Sequence": [ { "Name": "Food", "Key": "=", "Requirement": "Health%<30" }, { "Name": "Drink", "Key": "-", "Requirement": "Mana%<30" } ] } }`
if you could send a new logs with the changes you made, maybe a more detailed one with more log entry it might give me more insight what could cause the issue.
In the ClassConfig, please be sure to delete or comment out of the "Log": false
as this line might hide potential info about the investigation.
out20230711.log With this profile, I am mostly using shoot. I reduced on Mind Blast and when it goes to mind blast it will face the target but if it is just shooting the wand it will just stand there unable to shoot.
i've managed to reproduce the issue on my end, basically after pressing the Shoot
spell actionbar key, the result of the event is not being awaited. Since the actionbar button is marked as CurrentAction
the CastingHandler
assumes the cast was success. That's why the ReactCastError
unable correct the state.
For a very long time i'm struggling to find a good success condition for the following actions
Auto Shot
Auto Attack
Shoot
/ Wand
Some of these abilities have changed from patch to patch so it brings more complexity to have a grasp on these.
Working on it.
Thanks for looking into it.
Hi, i did some testing, made some adjustments and speed ups.
After a failed Shoot
spell, the character should react to the UI_Error message. If its possible its going to use the Interact
button for reducing the player rotation time to the bear minimum for me it takes around 130ms. Otherwise if that's not possible its going to fall back to the manual player turning by the arrow keys which is around 1second.
On the other hand, added some extra guard code to don't end up an infinite action loop of reacting the last UI Error. Basically spinning endlessly.
Let me know how this works out for you. As i only managed to test in the Wrath PTR server. On Classic Era i don't have a character which has a Wand. I've tried to level up on the PTR from 0 but it takes so much time to grind the materials to craft the Enchanter level 6 wand...
Finally you might have to edit the Shoot
action is the ClassConfig file. To look something like this
https://github.com/Xian55/WowClassicGrindBot/pull/519 as i mentioned in the PR.
That solved my issue. Thanks!
Hey i did some testing and find a more reliable way to make Shoot
/ Wand casting to work and be more reactive to the ui error when its shown one.
More info in https://github.com/Xian55/WowClassicGrindBot/pull/528
Description
When enemies get behind the character it will not turn to try and face the mob.
Addon Version
1.7.42
World of Warcraft Client
The Burning Crusade Classic
Reproduction Steps
Last Good Version
Never used this bot on Classic Era
Screenshots
No response
Logs
out20230711.log