Closed treeofdeath closed 4 years ago
i have tried playing with every settings on it, lights in unity and etc. but it just doesnt want to give up
happens after setting a shadow ramp, ill experiment a bit more
fixed it via remaking a new gradient linear shadow ramp, ill close this and say im sorry for my own stoupidity, hope it can help anyone in the future who has this issue
The reason it fixed itself upon making a new ramp is because the script clamps the ramp. It sets the wrap mode to "none."
What you're seeing there is the ramp UV actually bleeding into a wrapped version of the ramp, so it goes from 0-1, and then bleeds over a bit back to 0.
The fix, for future reference, is just to set the wrap mode in the import settings of the texture.
seems odd to me, it doesnt do it with every model i own but sometimes this sort of shadow rim-like thing happen. super spooky