As of Runes-of-Wizardry-1.12.2-0.9.2, servers times out when updating TileEntityDustDead due to a dead lock in the update code.
java.lang.Error: ServerHangWatchdog detected that a single server tick took 300.00 seconds (should be max 0.05)
at com.zpig333.runesofwizardry.tileentity.TileEntityDustDead.func_73660_a(TileEntityDustDead.java:34)
at org.spongepowered.common.event.tracking.TrackingUtil.tickTileEntity(TrackingUtil.java:237)
at net.minecraft.world.WorldServer.updateTileEntity(WorldServer.java:4728)
at net.minecraft.world.WorldServer.redirect$onUpdateTileEntities$zll000(WorldServer.java:4712)
at net.minecraft.world.World.func_72939_s(World.java:1838)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:3930)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:767)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:397)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:668)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526)
at java.lang.Thread.run(Thread.java:748)
Sorry for the delay. I can't reproduce this issue or figure out why it would happen, but commit f7ae11456 should remove any potential infinite loop in that code. Will be in the next release
As of Runes-of-Wizardry-1.12.2-0.9.2, servers times out when updating TileEntityDustDead due to a dead lock in the update code.