XiozZe / XioScript

XioScript
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Retrospect of the former versions and conclusions what was really great. #99

Open Marloan opened 7 years ago

Marloan commented 7 years ago

The management functions have always been amazing. But so many changed over the past.

In the oldest version, I thought it was really great that you could mark in the regular site and set the companies... (I loved the train max button.)

What is absolutely great is the more information with the target value... (target by my guess meens most skill gain with the value.)

What I always missed is percentages. For the load volume percentage and max employees I always and still use the "qualification" user script. This function could be easily implemented and also a base for further information. Percentages give you an excellent one number for 2 values.

For many trades different informations are essential. Load volume percentage would be good, salery (city avrg./paid) percentage, price (cost/sale). This would be good for every operation. (for service - cost / profit percentage) This way you can easily determine if your company is off in any kind of way.

For stores more market information would be very helpful.... like a suggested max sales volume price.

Furthermore one should be able also to set percentages on trades or min. value.

I do miss the fire button in some sort of way.... (not in a way that it made the screen jump), but in a way that I could make a new factory set it up and set also xio functions right away and fire... all saved.

With 500 companies you want to manage the loading times get awefully long for the overview, so switching back and forth is kind of unpractical... since i want to use the regular game screen mostly. Thats why I suggest modules/extensions. For this I will create a new topic.