Closed Xkonti closed 1 year ago
@Xkonti I would also like to work on this. Could you assign this to me?
I believe the implementation for 2D vectors is straightforward. However, for 3D vectors, I plan to introduce an additional argument in the 'rotateDeg' operation. This allows users to specify the rotation axis. Your input is valuable, so please feel free to share your thoughts!
@Xkonti Hello there! I hope you're doing well. I wanted to kindly ask if you could spare a moment to review my pull request (#50 ). I would greatly appreciate your feedback.
@KarolosLykos Looks good. I'm planning to focus on more advanced 3D vector math (rotations etc) after completing the 1.0. That will include concept like plane
, axis
, quaternion
, but this simple approach here is fine for now.
Rotates a vector by an angle specified in degrees.
Functions for integer vectors should return a float vector.