Closed kazu0617 closed 1 year ago
Materials aren't as easy as just making a orb we have to make a shader that works for Neos, the test material orb is just how you change the values so the actual shader it is using is a Neos one but we are working on getting custom shaders working
I know, i think shader can build by CI/CD or handy with UnitySDK (sdk is just create variant).
Progress has been made :)
:)
Current NEOSPlus has debug material. https://github.com/Xlinka/NeosPlus/blob/main/Materials/TestMaterial.cs
I want to use more material for compatibility of other VR Platform like MToon in VRM.
I think just export material configuration into cs, compile it from modified unity sdk, upload to neosdb and attach into cs.