XorDev / GML_Shaders

GML functions brought to GLSL
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Many macros are unusable outside bracket-enclosed use cases #3

Open Sigmarik opened 1 year ago

Sigmarik commented 1 year ago

All macros that do not enclose every input parameter in brackets will not work with any somewhat complex values passed to them. Same goes for macros that use exposed operands.

XorDev commented 1 year ago

Ah, I missed angle_difference, but the rest are in parenthesis