Open jonahnm opened 2 years ago
I think I get what issue you're describing, but what do you exactly mean by the console being "non primary for the account playing"?
I think I get what issue you're describing, but what do you exactly mean by the console being "non primary for the account playing"?
(Still waiting for a response, just in case you forgot)
I'd need to look further into this, it's probably related to what you mention in the issue, I'm still not sure what to do about any features involving connections to Nintendo servers :P
Gotcha! Looking forward to an implementation!
https://github.com/kinnay/NintendoClients/issues/90 The conversation after this issue was closed may help.
I think it's safe to assume that this is because of "Checking if this game can be played" is not implemented in uLaunch. This probably would require either reverse engineering or knowing Nintendo's account endpoints.