Open totaam opened 10 hours ago
This is an overflow caused by nvenc padded frames.
See 353e5ca2f1da63c5ee9369ee089360187bc92840
This changeset needs to be backported: 2ef81a3fc32abedba8361e76cb66181ef77e71b8
But a bigger problem will remain: we should not trust the dimensions provided by the bitstream. These may overflow the buffers we allocate based on the window paint dimensions - which are potentially quite a bit smaller!
No idea what causes it or when it started happening.
Segfaults.
But only in v5.x and only on MS Windows.