Closed NixityNull closed 9 months ago
Nether is not turned off for the mobs, but all the mobs have certain criteria for spawning. I think that's obstructing the mobs from spawning. However, I will check it.
I am trying to put the jungle creeper in a modded nether biome from biomes o' plenty. Do you know what might be causing it not to spawn? Here's my config for reference:
[World]
#Turn off world generation features in Better Default Biomes.
[World.Generation]
[World.Generation.Trees]
Palm_Trees = false
Swamp_Willow_Trees = false
[World.Generation.Plants]
Feather_Reed_Grass = false
Dead_Grass = true
Dune_Grass = true
Short_Grass = true
Tall_Water_Reeds = false
[World.Generation.Flowers]
Blue_Poppy = true
Mushrooms = true
Pink_Cactus_Flower = true
Purple_Verbena = true
Dark_Violet = true
#Define which mobs should spawn. (Default: "true" for all mobs.)
[World.Mob_Spawning]
Hunter = true
Zebra = true
Frog = true
Jungle_Creeper = true
Frozen_Zombie = true
Muddy_Pig = true
Duck = true
Lost_Miner = true
Camel = true
Desert_Bandit = true
[Enchanting]
enable_horse_protection = true
#Thorns for Shields.
enable_spikes = true
#Mobs in a small area around the Player get the Glowing effect.
enable_scout = true
#Bows/Crossbows do more damage against animals.
enable_hunting = true
#Horses float in water.
enable_floating = true
#Knockback for Shields.
enable_guard = true
[Enchanting.Smelting_Touch]
#Smelt blocks when mining.
enable_smelting_touch = true
#Sets Mobs/Players on fire when attacked.
set_on_fire = true
[Item]
[Item.Torch_Arrow]
#Set Mobs/Players on fire when hit by a Torch Arrow.
set_on_fire = true
[Trading]
enable_trades = true
[Mobs]
#Config options for the Hunter and Variants.
[Mobs.Hunter]
#Spawn Biomes/BiomeCategories where the Hunter will spawn.
#To add Biomes or Categories:
#["Category 1", "Category 2", "Biome 1", "Biome 2", etc...]
spawn_biomes = ["jungle"]
#Drop chance for the "Hunter's Bow" (Default: 8)
#Range: 0 ~ 200
drop_chance = 8
#Spawn weight for the Hunter. (Default: 90)
#Range: 0 ~ 10000
weight = 20
#Maximum amount of Hunters to spawn in a group. (Default: 3)
max_group = 3
#Minimum amount of Hunters to spawn in a group. (Default: 1)
min_group = 1
#The Head Hunter is a special variant of the Hunter. It's even more deadly!
[Mobs.Hunter.Head_Hunter]
#Spawn weight for the Head Hunter. (Default: 10)
#Range: 0 ~ 10000
weight = 2
#Enables the spawning of the Head Hunter. (Default: true)
head_hunter = true
#This is the interval between shots.
[Mobs.Hunter.Head_Hunter.Firing_Speed]
#Tweak the firing speed of the Head Hunter for the Hard Difficulty. (Default: 10)
#For reference: The Vanilla Skeleton firing speed for the Hard difficulty is: 20.
firing_speed_hard = 10
#Tweak the firing speed of the Head Hunter. (Default: 20)
#For reference: The Vanilla Skeleton firing speed is: 40.
firing_speed = 20
[Mobs.Zebra]
#Spawn Biomes/BiomeCategories where the Zebra will spawn.
#To add Biomes or Categories:
#["Category 1", "Category 2", "Biome 1", "Biome 2", etc...]
spawn_biomes = ["savanna", "biomesoplenty:lush_desert"]
#Spawn weight for the Zebra. (Default: 12)
#Range: 0 ~ 10000
weight = 12
#Maximum amount of Zebras to spawn in a group. (Default: 4)
max_group = 4
#Minimum amount of Zebras to spawn in a group. (Default: 2)
min_group = 2
[Mobs.Frog]
#Spawn Biomes/BiomeCategories where the Frog will spawn.
#To add Biomes or Categories:
#["Category 1", "Category 2", "Biome 1", "Biome 2", etc...]
spawn_biomes = ["swamp"]
#Spawn weight for the Frog. (Default: 10)
#Range: 0 ~ 10000
weight = 10
#Maximum amount of Frogs to spawn in a group. (Default: 4)
max_group = 4
#Minimum amount of Frogs to spawn in a group. (Default: 2)
min_group = 2
[Mobs.Jungle_Creeper]
#Spawn Biomes/BiomeCategories where the Jungle Creeper will spawn.
#To add Biomes or Categories:
#["Category 1", "Category 2", "Biome 1", "Biome 2", etc...]
spawn_biomes = ["jungle", "biomesoplenty:undergrowth"]
#Spawn weight for the Jungle Creeper. (Default: 90)
#Range: 0 ~ 10000
weight = 90
#Maximum amount of Jungle Creepers to spawn in a group. (Default: 3)
max_group = 3
#Minimum amount of Jungle Creepers to spawn in a group. (Default: 1)
min_group = 1
[Mobs.Frozen_Zombie]
#Spawn Biomes/BiomeCategories where the Frozen Zombie will spawn.
#To add Biomes or Categories:
#["Category 1", "Category 2", "Biome 1", "Biome 2", etc...]
spawn_biomes = ["taiga", "icy"]
#Removes Vanilla Zombie Spawning in these Biomes. (Default: true)
remove_vanilla_zombies = true
#Spawn weight for the Frozen Zombie. (Default: 95)
#Range: 0 ~ 10000
weight = 95
#Maximum amount of Frozen Zombies to spawn in a group. (Default: 4)
max_group = 4
#Minimum amount of Frozen Zombies to spawn in a group. (Default: 4)
min_group = 4
[Mobs.Muddy_Pig]
#Spawn Biomes/BiomeCategories where the Muddy Pig will spawn.
#To add Biomes or Categories:
#["Category 1", "Category 2", "Biome 1", "Biome 2", etc...]
spawn_biomes = ["swamp"]
#Removes Vanilla Pig Spawning in these Biomes. (Default: true)
remove_vanilla_pigs = true
#Spawn weight for the Muddy Pig. (Default: 10)
#Range: 0 ~ 10000
weight = 10
#Maximum amount of Muddy Pigs to spawn in a group. (Default: 4)
max_group = 4
#Minimum amount of Muddy Pigs to spawn in a group. (Default: 4)
min_group = 4
[Mobs.Duck]
#Spawn Biomes/BiomeCategories where the Duck will spawn.
#To add Biomes or Categories:
#["Category 1", "Category 2", "Biome 1", "Biome 2", etc...]
spawn_biomes = ["swamp"]
#Spawn weight for the Duck. (Default: 10)
#Range: 0 ~ 10000
weight = 10
#Removes Vanilla Chicken Spawning in these Biomes. (Default: true)
remove_vanilla_chickens = true
#Maximum amount of Ducks to spawn in a group. (Default: 4)
max_group = 4
#Minimum amount of Ducks to spawn in a group. (Default: 4)
min_group = 4
#This feature is disabled for now as it requires more testing.
jockey = false
[Mobs.Lost_Miner]
#The Lost Miner spawns in all Biomes by default.
#These Biomes/BiomeTypes will be removed from the Spawn List.
remove_biomes = ["nether", "the_end"]
#Drop chance for the "Miner's Pickaxe" and "Miner's Helmet" (Default: 8)
#Range: 0 ~ 200
drop_chance = 8
#Spawn weight for the Lost Miner. (Default: 160)
#Range: 0 ~ 10000
weight = 160
#Maximum amount of Lost Miners to spawn in a group. (Default: 3)
max_group = 3
#Minimum amount of Lost Miners to spawn in a group. (Default: 1)
min_group = 1
[Mobs.Camel]
#Spawn Biomes/BiomeCategories where the Camel will spawn.
#To add Biomes or Categories:
#["Category 1", "Category 2", "Biome 1", "Biome 2", etc...]
spawn_biomes = ["desert"]
#Spawn weight for the Camel. (Default: 1)
#Range: 0 ~ 10000
weight = 1
#Maximum amount of Camels to spawn in a group. (Default: 3)
max_group = 3
#Minimum amount of Camels to spawn in a group. (Default: 2)
min_group = 2
[Mobs.Desert_Bandit]
#Spawn Biomes/BiomeCategories where the Desert Bandits will spawn.
#To add Biomes or Categories:
#["Category 1", "Category 2", "Biome 1", "Biome 2", etc...]
spawn_biomes = ["desert"]
#Spawn weight for the Desert Bandits. (Default: 90)
#Range: 0 ~ 10000
weight = 20
[Generation]
[Generation.Trees]
[Generation.Trees.Palm_Trees]
#Generation Biomes/BiomeCategories where Palm Trees will generate.
#To add Biomes or Categories:
#["Category 1", "Category 2", "Biome 1", "Biome 2", etc...]
generation_biomes = ["minecraft:beach"]
[Generation.Trees.Swamp_Willow_Trees]
#Generation Biomes/BiomeCategories where Swamp Willow Trees will generate.
#To add Biomes or Categories:
#["Category 1", "Category 2", "Biome 1", "Biome 2", etc...]
generation_biomes = ["swamp"]
[Debug]
extra_info_files = false
#Logger options.
[Debug.Loggers]
#Enables a logger for more info about the removed vanilla spawns. (Default: false)
remove_spawn_logger = false
#Enables a logger for more info about the registered spawns of the Mobs with selected SpawnBiomes. (Default: false)
spawn_logger = false
#Enables a logger for more info about the registered spawns of the Mobs that spawn in all Biomes by default. This is separate to avoid spam. (Default: false)
spawn_logger_all = false
#Define which mobs should have the Glowing effect. (Default: "false" for all mobs.)
[Debug.Glowing_Mobs]
Hunter = false
Zebra = false
Frog = false
Jungle_Creeper = false
Frozen_Zombie = false
Muddy_Pig = false
Duck = false
Lost_Miner = false
Camel = false
Desert_Bandit = false
The Jungle Creeper only spawns on Grass Blocks. I don't think that Biome has that in the Nether so that will probably be why they are not spawning.
The Jungle Creeper only spawns on Grass Blocks. I don't think that Biome has that in the Nether so that will probably be why they are not spawning.
Is there any chance you could add a spawn block config?
Yeah I'll try to think of a solution.
Fixed in later versions of the mod. (Changed Mob spawn criteria)
Adding "nether' or nether biome ids doesn't work. I suspect that it is because the nether is turned off for all the mobs spawning but is only configurable for the lost miner.