Closed jonsmirl closed 3 months ago
I put this into constants.c, not sure of your naming conventions.
lua_pushcfunction(L, luavgl_palette);
lua_setfield(L, -2, "Palette");
lua_pushcfunction(L, luavgl_palette_light);
lua_setfield(L, -2, "PaletteLight");
lua_pushcfunction(L, luavgl_palette_dark);
lua_setfield(L, -2, "PaletteDark");
static int luavgl_palette(lua_State *L)
{
int palette = luaL_checkinteger(L, 1);
int color = lv_color_to32(lv_palette_main(palette));
lua_pushinteger(L, color);
return 1;
}
static int luavgl_palette_light(lua_State *L)
{
int palette = luaL_checkinteger(L, 1);
int light = luaL_checkinteger(L, 2);
int color = lv_color_to32(lv_palette_lighten(palette, light));
lua_pushinteger(L, color);
return 1;
}
static int luavgl_palette_dark(lua_State *L)
{
int palette = luaL_checkinteger(L, 1);
int dark = luaL_checkinteger(L, 2);
int color = lv_color_to32(lv_palette_darken(palette, dark));
lua_pushinteger(L, color);
return 1;
}
Thank you. You can use luavgl_tocolor
to convert other supported color format to lv_color_t
, such as color in format of "#FFF"
.
not sure of your naming conventions.
I wanted to preserve name of the directly mapped APIs from lvgl C functions and convert those widget names to Widget
.
For constants, it's always uppercase.
Introduce the problem
Would need these three API and some constants.
lv_palette_main(LVPALETTE...) lv_palette_lighten(LVPALETTE..., v) lv_palette_darken(LVPALETTE..., v)
Proposal
No response