XuuXiao / GiantSpecimens

Giant Enemies for Lethal Company Mod
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[BUG]: Crashes with giants #21

Open VanilaBOI opened 4 days ago

VanilaBOI commented 4 days ago

Installation Method

r2modman / r2mm

What happened?

I crash when beeng targeted by giants(I think).

What did you do?

  1. Crash happend when a normal forest giant saw me on rend and started chasing me, 2 . Crash happend when I was trying to get the attention of a red wood giant on adamance right as I get grabbed by a tulip snake.

Version

v50

What OS are you running?

Windows 10

List of mods used

Dependency string list

ControlCompany-ControlCompanyFilter-1.0.0 ControlCompany-ControlCompany-1.3.2 BepInEx-BepInExPack-5.4.2100 Rune580-LethalCompany_InputUtils-0.7.7 Evaisa-HookGenPatcher-0.0.5 Evaisa-FixPluginTypesSerialization-1.1.1 MaxWasUnavailable-LethalModDataLib-1.2.2 Evaisa-LethalLib-0.16.1 IAmBatby-LethalLevelLoader-1.3.10 Lordfirespeed-OdinSerializer-2022.11.9 IntegrityChaos-GraphicsAPI-1.0.0 xilophor-StaticNetcodeLib-1.1.1 Bobbie-UniTask-2.5.0 Bobbie-NAudio-2.2.2 qwbarch-BarchLib-1.0.2 Hardy-LCMaxSoundsFix-1.2.0 BGN-PizzaTowerEscapeMusic-2.4.0 Gemumoddo-LethalEmotesAPI-1.15.4 mrov-MrovLib-0.2.4 mrov-WeatherRegistry-0.1.23 IAmBatby-LethalToolbox-1.0.4 xilophor-LethalNetworkAPI-3.3.1 MegaPiggy-EnumUtils-1.0.5 Kittenji-NavMeshInCompany-1.0.3 AinaVT-LethalConfig-1.4.2 x753-Mimics-2.6.4 x753-Peepers-1.0.3 XuXiaolan-TheGiantSpecimens-2.2.1 zealsprince-Locker-1.2.6 Wexop-CountryRoadCreature-1.0.7 IntegrityChaos-Diversity-2.1.0 Kittenji-Football-1.1.8 Skeleton_Studios-Welcome_To_Ooblterra-1.1.0 Zehs-WesleysInteriorsAddon-1.0.1 Magic_Wesley-WesleysInteriors-1.3.13 Dantor-Dantors_Mental_Hospital-1.2.2 XuXiaolan-CodeRebirth-0.5.2 ShaosilGaming-GeneralImprovements-1.4.4 genolark-METROID_MELTDOWN-1.0.6 ButteryStancakes-EnemySoundFixes-1.5.9 loaforc-FacilityMeltdown-2.6.19 mrgrm7-LethalCasino-0.5.5 qwbarch-Mirage-1.8.2 Kittenji-Herobrine-1.3.4 NutNutty-SellTracker-1.2.1 Zaggy1024-OpenBodyCams-2.3.1 Evaisa-LethalThings-0.10.6 SlapItNow-LethalHands-22.1.5 ButteryStancakes-AccurateStaminaDisplay-2.1.3 MoonJuice-BuyRateSettings-1.3.2 FlipMods-TooManyEmotes-2.2.7 EchoLWS-EchosAdditionalSuits-1.4.0 Hexa-Hexas_Cosmetics-0.0.2 readthisifbad-SnatchinBracken-1.5.1 EliteMasterEric-Coroner-2.2.0 XuXiaolan-ImmersiveScrap-1.3.1 PotatoePet-AdvancedCompany-1.1.32 Toybox-LittleCompany-1.3.15 mrov-BetaWeatherTweaksBeta-0.22.0 Sigurd-CSync-5.0.1 SillySquad-CustomDeathPenalty-1.9.5 darmuh-OpenLib-0.1.8 TanmanG-Forest_Giant_Motionsense-1.0.3 zealsprince-Malfunctions-1.9.1 33mamaster-LifetimeCruiserWarranty-1.4.0 Sehelitar-Zaprillator-1.0.2 mrov-TerminalFormatter-0.2.23 JackEhttack-DiminishingReturns-1.0.7 Confusified-KillBind-2.2.2 Asc3nt-EnhancedTZP-1.1.1 Ozone-BepInUtils-1.2.1 Ozone-Spawnable_Store_Items-0.1.2 MrHydralisk-EnhancedLockpicker-1.1.6 MrHydralisk-EnhancedRadarBooster-1.7.1 Nilaier-EnhancedIcons-1.0.4 Entity378-Lethal_Doors_Fixed-1.1.0 boring-CustomTranslatorCharLimit-1.0.2 FlipMods-TooManyEmotesScrap-1.0.8 Zaggy1024-PathfindingLagFix-1.4.0 ButteryStancakes-WeedKillerFixes-1.1.0 ButteryStancakes-MeleeFixes-1.3.1 ButteryStancakes-BarberFixes-1.1.0 fumiko-CullFactory-1.3.15 DiFFoZ-HarmonyXTranspilerFix-1.1.0 DiFFoZ-LethalPerformance-0.4.0 Hackattack242-Lethal_Weight_Fix-1.1.1 Dev1A3-LethalFixes-1.2.2 EugeneWWolf-VanillaMoonsLagFix-1.0.3 DiggC-CruiserImproved-1.4.1 DiFFoZ-BepInEx_Faster_Load_AssetBundles_Patcher-0.6.4 4902-Cruiser_Additions-1.2.2 ButteryStancakes-VentSpawnFix-1.2.1 IntegrityChaos-LCCutscene-1.0.0 itsmeowdev-DoorFix-1.0.0 achohbee-Recharge_Redux-1.0.0 EliteMasterEric-CoronerMimics-1.0.1 KoderTeh-Boombox_Controller-1.2.5 taffyko-BetterSprayPaint-2.0.9 TestAccount666-TestAccountCore-1.8.2 TestAccount666-TestAccountFixes-1.3.5 Piggy-JesterStompShake-1.0.8 Piggy-DynamicJesterCrank-1.0.1 no00ob-LCSoundTool-1.5.1 Clementinise-CustomSounds-2.3.2 team_of_popeyes-Seamless_Radio_Music-1.0.0 DiFFoZ-CompanyCruiserFix-1.0.5 Suki-LCFairCompany-2.0.0 TheFluff-FairAI-1.3.9 Swaggies-AccurateClockItem-1.0.0 TestAccount666-AntiSlimeCamp-2.0.0 Piggy-Piggys_Variety_Mod-1.3.14 notnotnotswipez-MoreCompany-1.10.1 mattymatty-Matty_Fixes_Experimental-1.1.24 Woecust-Immersive_Visor-0.5.2 ButteryStancakes-Chameleon-1.1.3 AudioKnight-StarlancerAIFix-3.8.3 v0xx-LethalElements-1.1.8 v0xx-VoxxMoons-1.1.1 darmuh-LethalConstellations-0.2.3 WhiteSpike-Maneater_Damage_Patch-1.0.1 Scintesto-Monster_Plushies-1.2.9 Scintesto-Scavenger_Plushie-1.0.9 cl1ck-Xen_Interior-0.3.2 sfDesat-ViewExtension-1.3.0 cl1ck-Xen_Moon-1.0.8 ButteryStancakes-ArtificeBlizzard-1.0.2 woah25-FairBirds-1.0.1 ironbean-MeteorShowerChance-1.1.1 InstanceWorld-MysteriousHarbingers-0.5.0 mattymatty-BagConfig-0.0.5 ButteryStancakes-ButteryFixes-1.10.2 super_fucking_cool_and_badass_team-Biodiversity-0.1.3 XuXiaolan-PjonkGoose-1.4.1 MrUnrealTeam-TelepathicObject-1.0.0 TestAccount666-TestAccountVariety-1.18.0 JacobG5-JLL-1.5.2 JacobG5-Pinnacle-1.4.1 Dev1A3-YesFox-1.0.7 TheWeavers-LethalBestiary-1.2.1 TheWeavers-NightmareFoxy-1.1.11 VirusTLNR-LethalIntelligenceExperimental-0.1.7 Financier-GhostGirlFearReset-1.0.1 Eviloma-German_Nutcracker_without_loud_shotgun-1.0.0 Zehs-KidnapperFoxSettings-1.0.1 OniroDev-WeedKillerAdjuster-1.0.1 Sconeys-abandonedcompanyassets-0.15.79 AntlerShed-EnemySkinRegistry-1.4.4 AntlerShed-EnemySkinKit-1.2.5 DistinctBlaze-DistinctEnemyVariety-1.0.0 MettaurSp-NoAll2Handed-0.2.2 Index154-More_bullets_less_loudness-1.0.2 loaforc-loaforcsSoundAPI-1.1.7 JacuJ-YippeeTwo-1.1.1 fluffy1e-BetterFreeBirdJester-1.0.1 Nuclear_Fox-SmilingCritters-2.1.2 Nuclear_Fox-LethalPlaytime-1.3.5 giosuel-Imperium-0.2.7 Search for a setting

Relevant log output

[Info   :Piggy.PiggyVarietyMod] added tesla to DoorWest
[Info   :Piggy.PiggyVarietyMod] added tesla to EastConnector
[Info   :Piggy.PiggyVarietyMod] added tesla to SouthConnector
[Info   :Piggy.PiggyVarietyMod] added tesla to SouthConnector
[Info   :Piggy.PiggyVarietyMod] added tesla to WestConnector
[Info   :   DoorFix] DoorMesh (UnityEngine.Transform)
[Info   :   DoorFix] Cube (UnityEngine.Transform)
[Info   :Piggy.PiggyVarietyMod] added tesla to WestConnector
[Info   :Piggy.PiggyVarietyMod] added tesla to DoorWest
[Info   :Piggy.PiggyVarietyMod] added tesla to NorthConnectorA
[Info   :   DoorFix] DoorMesh (UnityEngine.Transform)
[Info   :   DoorFix] Cube (UnityEngine.Transform)
[Info   :Piggy.PiggyVarietyMod] added tesla to SouthConnector
[Info   :Piggy.PiggyVarietyMod] added tesla to DoorSouth
[Info   :Piggy.PiggyVarietyMod] added tesla to DoorWest
[Info   :Piggy.PiggyVarietyMod] added tesla to DoorSouth
[Info   :Piggy.PiggyVarietyMod] added tesla to DoorEast
[Info   :Piggy.PiggyVarietyMod] added tesla to DoorSouth
[Info   :   DoorFix] DoorMesh (UnityEngine.Transform)
[Info   :   DoorFix] Cube (UnityEngine.Transform)
[Info   :Piggy.PiggyVarietyMod] added tesla to DoorEast
[Info   :Piggy.PiggyVarietyMod] added tesla to NorthConnector
[Info   :Piggy.PiggyVarietyMod] added tesla to DoorEast
[Info   :Piggy.PiggyVarietyMod] added tesla to DoorWest
[Info   :Piggy.PiggyVarietyMod] added tesla to EastConnector
[Info   :Piggy.PiggyVarietyMod] added tesla to DoorEast
[Info   :Piggy.PiggyVarietyMod] added tesla to SouthConnector
[Info   :Piggy.PiggyVarietyMod] added tesla to WestConnector
[Info   :Piggy.PiggyVarietyMod] added tesla to EastConnector
[Info   :Piggy.PiggyVarietyMod] added tesla to SouthConnector
[Info   :Piggy.PiggyVarietyMod] added tesla to DoorWest
[Info   :Ovchinikov.SnatchinBracken.Dungeon] We found the Bracken room tile at: SmallRoom2(Clone)
[Info   :Ovchinikov.SnatchinBracken.Dungeon] We found the Bracken room tile at: SmallRoom2(Clone)
[Info   :VanillaMoonsLagFix] Successfully disabled wind triggers on adamance.
[Info   :VanillaMoonsLagFix] Successfully disabled reverb triggers on adamance.
[Info   :  Imperium] REFRESH : 26
[Info   :  Imperium]  - SPENT IN VISUALIZATION: 0
[Info   :  Imperium] TOTAL REFRESH : 29
[Info   : Diversity] Bracken scream audio created.
[Message:SkullCrusher.WTO] =======Loading /Poster.mat from customitems...=======
[Message:SkullCrusher.WTO] =======Loading /Poster.mat from customitems...=======
[Warning:me.loaforc.soundapi] AudioSource (on gameobject: BrakenScreamAudio(Clone)) became null between the OnSceneLoaded callback and Start.
[Info   :impulse.CustomDeathPenalty] EnemyFactor: 1.5
[Info   :impulse.CustomDeathPenalty] Dynamic Scrap is either disabled or you are on the Company Moon.
[Info   :MettaurSp.NoAll2Handed] Patching RoundManager.AnomalyRandom in RoundManager.SpawnScrapInLevel
[Error  :LethalLevelLoader] Removed: 5 SpawnableItemWithRarities From CurrentLevel: Adamance Due To Invalid Properties To Prevent Errors.
[Info   :DiminishingReturns] Scrap Amount Modifier: 0.8, Scrap Value Modifier: 0.48
[Info   :DiminishingReturns] Old Scrap Amount Modifier: 1, Scrap Value Modifier: 0.48
[Message:MettaurSp.NoAll2Handed] Rolling for fixed loot chance of 0 - 500: 64 <= 25; not fixed
[Info   :WeatherRegistry] Spawned scrap in level with multipliers: 0.48, 0.8
[Info   :MettaurSp.NoAll2Handed] Restored RoundManager.AnomalyRandom
[Info   :Spawnable Store Items] [0] Binoculars
[Info   :Spawnable Store Items] [20] Boombox
[Info   :Spawnable Store Items] [80] Flashlight
[Info   :Spawnable Store Items] [3] Jetpack
[Info   :Spawnable Store Items] [0] Key
[Info   :Spawnable Store Items] [24] Lockpicker
[Info   :Spawnable Store Items] [0] Mapper
[Info   :Spawnable Store Items] [45] Pro-flashlight
[Info   :Spawnable Store Items] [35] Shovel
[Info   :Spawnable Store Items] [30] Stun grenade
[Info   :Spawnable Store Items] [30] Extension ladder
[Info   :Spawnable Store Items] [24] TZP-Inhalant
[Info   :Spawnable Store Items] [70] Walkie-talkie
[Info   :Spawnable Store Items] [10] Zap gun
[Info   :Spawnable Store Items] [15] Radar-booster
[Info   :Spawnable Store Items] [7] Ammo
[Info   :Spawnable Store Items] [95] Spray paint
[Info   :Spawnable Store Items] [0] Weed killer
[Info   :Spawnable Store Items] [0] Belt bag
[Info   :Spawnable Store Items] [0] Lightning rod
[Info   :Spawnable Store Items] [0] Rocket boots
[Info   :Spawnable Store Items] [0] Missile launcher
[Info   :Spawnable Store Items] [0] Flippers
[Info   :Spawnable Store Items] [0] Vision enhancer
[Info   :Spawnable Store Items] [0] Bulletproof vest
[Info   :Spawnable Store Items] [0] Helmet lamp
[Info   :Spawnable Store Items] [0] Headset
[Info   :Spawnable Store Items] [0] Tactical helmet
[Info   :Spawnable Store Items] [0] ???
[Info   :Spawnable Store Items] [0] Rocket Launcher
[Info   :Spawnable Store Items] [0] Flaregun
[Info   :Spawnable Store Items] [0] Emergency Flare (ammo)
[Info   :Spawnable Store Items] [0] Toy Hammer
[Info   :Spawnable Store Items] [0] Remote Radar
[Info   :Spawnable Store Items] [0] Utility Belt
[Info   :Spawnable Store Items] [0] Hacking Tool
[Info   :Spawnable Store Items] [0] Pinger
[Info   :Spawnable Store Items] [0] Geiger counter
[Info   :Spawnable Store Items] [0] ShrinkRay
[Info   :Spawnable Store Items] [0] Dart
[Info   :Spawnable Store Items] [0] Gummy flashlight
[Info   :Spawnable Store Items] [0] Axe
[Info   :  Imperium] REFRESH : 29
[Info   :  Imperium]  - SPENT IN VISUALIZATION: 0
[Info   :  Imperium] TOTAL REFRESH : 31
[Info   :LethalFixes] Cached 9 Outside Map Objects
[Info   : Diversity] Added LungPropRevamp to: LungApparatus(Clone)
[Info   :me.loaforc.facilitymeltdown] Creating MoonMapper!
[Info   :me.loaforc.facilitymeltdown] Creating InteriorMapper!
[Info   :me.loaforc.facilitymeltdown] A new RadiationSource was created, there is now: 1 radiators.
[Warning:me.loaforc.soundapi] AudioSource (on gameobject: StrikeAudioTargeted(Clone)) became null between the OnSceneLoaded callback and Start.
[Warning:me.loaforc.soundapi] AudioSource (on gameobject: gamepad.prop(Clone)) became null between the OnSceneLoaded callback and Start.
[Warning:me.loaforc.soundapi] AudioSource (on gameobject: StrikeAudioTargeted(Clone)) became null between the OnSceneLoaded callback and Start.
[Info   : Diversity] Added SteamLeakRevamp to: SteamValve(Clone)
[Info   : Diversity] Added SteamLeakRevamp to: SteamValve(Clone)
[Info   : Diversity] Added SteamLeakRevamp to: SteamValve(Clone)
[Info   : Diversity] Added DiversityBehaviour to the RoundManager.
[Info   : Diversity] Added SteamLeakRevamp to: SteamValve(Clone)
[Error  : Diversity] VentCover (UnityEngine.Transform)
[Error  : Diversity] VentCover (UnityEngine.Transform)
[Error  : Diversity] VentCover (UnityEngine.Transform)
[Error  : Diversity] VentCover (UnityEngine.Transform)
[Error  : Diversity] VentCover (UnityEngine.Transform)
[Error  : Diversity] VentCover (UnityEngine.Transform)
[Info   :Buttery Fixes] Fixed rotation of internal fire exit
[Message:ControlCompany.ControlCompany] Setting next target to host
[Message:ControlCompany.ControlCompany] Reset to default.
[Message:ControlCompany.ControlCompany] Start of round initialization completed.
[Info   :  Imperium] [NET] Server received binding update for ProfitQuota.
[Info   :  Imperium] [NET] Client received binding update for ProfitQuota.
[Info   :  Imperium] [NET] Server received binding update for QuotaDeadline.
[Info   :  Imperium] [NET] Client received binding update for QuotaDeadline.
[Info   :  Imperium] [NET] Server received binding update for GroupCredits.
[Info   :  Imperium] [NET] Client received binding update for GroupCredits.
[Info   :  Imperium] [NET] Server received binding update for MaxIndoorPower.
[Info   :  Imperium] [NET] Client received binding update for MaxIndoorPower.
[Info   :  Imperium] [NET] Server received binding update for MaxOutdoorPower.
[Info   :  Imperium] [NET] Client received binding update for MaxOutdoorPower.
[Info   :  Imperium] [NET] Server received binding update for MaxDaytimePower.
[Info   :  Imperium] [NET] Client received binding update for MaxDaytimePower.
[Info   :  Imperium] [NET] Server received binding update for IndoorDeviation.
[Info   :  Imperium] [NET] Client received binding update for IndoorDeviation.
[Info   :  Imperium] [NET] Server received binding update for DaytimeDeviation.
[Info   :  Imperium] [NET] Client received binding update for DaytimeDeviation.
[Info   :  Imperium] [NET] Server received binding update for MinIndoorSpawns.
[Info   :  Imperium] [NET] Client received binding update for MinIndoorSpawns.
[Info   :  Imperium] [NET] Server received binding update for MinOutdoorSpawns.
[Info   :  Imperium] [NET] Client received binding update for MinOutdoorSpawns.
[Info   :  Imperium] [NET] Server received binding update for WeatherVariable1.
[Info   :  Imperium] [NET] Client received binding update for WeatherVariable1.
[Info   :  Imperium] [NET] Server received binding update for WeatherVariable2.
[Info   :  Imperium] [NET] Client received binding update for WeatherVariable2.
[Info   :  Imperium] REFRESH : 28
[Info   :  Imperium]  - SPENT IN VISUALIZATION: 0
[Info   :  Imperium] TOTAL REFRESH : 29
[Message:  Imperium] ╒═══════════════════════════════════════════════════╕
[Message:  Imperium] │              < Imperium Monitoring >              │
[Message:  Imperium] ╞═══════════════════════════════════════════════════╡
[Message:  Imperium] │ Imperium scanned the current level for obstacles. │
[Message:  Imperium] │    > 13x Doors                                    │
[Message:  Imperium] │    > 11x Security doors                           │
[Message:  Imperium] │    > 0x Turrets                                   │
[Message:  Imperium] │    > 5x Landmines                                 │
[Message:  Imperium] │    > 1x Breaker boxes                             │
[Message:  Imperium] │    > 0x Spider webs                               │
[Message:  Imperium] ╘═══════════════════════════════════════════════════╛
[Info   :GeneralImprovements] Disabling ship scan node until landed.
[Info   :GeneralImprovements] Updated remaining scrap display.
[Info   :ControlCompany.ControlCompany] Creating ghost
[Info   :GeneralImprovements] Updated remaining scrap display.
[Warning:WeatherTweaks BaseGameWeatherPatches] Enabling FloodWeather with level offset -2.222222
[Info   :WeatherRegistry SunAnimator] Current clip: TimeOfDaySunTypeB
[Info   :WeatherRegistry SunAnimator] animatorControllerName: SunAnimContainer 1, weatherType: Flooded
[Warning:WeatherRegistry SunAnimator] Clips: 6
[Info   :WeatherRegistry SunAnimator] Current clip: TimeOfDaySunTypeBStormy
[Info   :WeatherTweaks] Received weather effects data [{"Name":"Flooded","VanillaWeatherType":4,"Type":1}] from server, applying
[Warning:WeatherRegistry] Setting effect None to False
[Warning:WeatherRegistry] Setting effect DustClouds to False
[Warning:WeatherRegistry] Setting effect Rainy to False
[Warning:WeatherRegistry] Setting effect Stormy to False
[Warning:WeatherRegistry] Setting effect Foggy to False
[Warning:WeatherRegistry] Setting effect Flooded to True
[Warning:WeatherRegistry] Setting effect Eclipsed to False
[Warning:WeatherRegistry] Setting effect Meteor Shower to False
[Warning:WeatherRegistry] Setting effect Windy to False
[Warning:WeatherRegistry] Setting effect Cloudy to False
[Warning:WeatherRegistry] Setting effect Solar Flare to False
[Warning:WeatherRegistry] Setting effect Heatwave to False
[Info   :WeatherRegistry SunAnimator] Current clip: TimeOfDaySunTypeBStormy
[Info   :WeatherRegistry SunAnimator] animatorControllerName: SunAnimContainer 1override, weatherType: Flooded
[Warning:WeatherRegistry SunAnimator] Clips: 6
[Info   :WeatherRegistry SunAnimator] Current clip: TimeOfDaySunTypeBStormy
[Info   :WeatherTweaks] Set weather effects on server: [{"Name":"Flooded","VanillaWeatherType":4,"Type":1}]
[Warning:WeatherTweaks] Landing at Adamance with weather {"Name":"Flooded","Type":0,"Weather":{"Name":"Flooded","VanillaWeatherType":4,"Type":1}}
[Message:  Imperium] ╒══════════════════╕
[Message:  Imperium] │< Spawn Tracker >│
[Message:  Imperium] ╞══════════════════╡
[Message:  Imperium] │ Nothing Spawned  │
[Message:  Imperium] ╘══════════════════╛
[Info   :  Imperium] REFRESH : 31
[Info   :  Imperium]  - SPENT IN VISUALIZATION: 0
[Info   :  Imperium] TOTAL REFRESH : 33
[Message:  Imperium] ╒════════════════════════════════╕
[Message:  Imperium] │        < Spawn Tracker >        │
[Message:  Imperium] ╞════════════════════════════════╡
[Message:  Imperium] │ Red Locust Bees at (-107/3/28) │
[Message:  Imperium] │ Tulip Snake at (-104/0/-37)    │
[Message:  Imperium] │ Tulip Snake at (-18/3/15)      │
[Message:  Imperium] │ Tulip Snake at (20/1/5)        │
[Message:  Imperium] │ Tulip Snake at (-97/14/-88)    │
[Message:  Imperium] │ Red Locust Bees at (9/4/11)    │
[Message:  Imperium] │ Manticoil at (-62/-20/-24)     │
[Message:  Imperium] ╘════════════════════════════════╛
[Info   :Starlancer AI Fix] Finding outside AI nodes.
[Info   :Starlancer AI Fix] Finding inside AI nodes.
[Warning:me.loaforc.soundapi] AudioSource (on gameobject: StrikeAudioTargeted(Clone)) became null between the OnSceneLoaded callback and Start.
[Warning:me.loaforc.soundapi] AudioSource (on gameobject: StrikeAudioTargeted(Clone)) became null between the OnSceneLoaded callback and Start.
[Info   :Custom Emotes API] Had trouble setting the original skeleton's skinned mesh renderer: System.IndexOutOfRangeException: Index was outside the bounds of the array.
  at AnimationReplacements.ApplyAnimationStuff (UnityEngine.GameObject bodyPrefab, UnityEngine.GameObject animcontroller, System.Int32[] pos, System.Boolean hidemeshes, System.Boolean jank, System.Boolean revertBonePositions) [0x00111] in /home/runner/work/LethalEmotesAPI/LethalEmotesAPI/CustomEmotesAPI/Core/AnimationReplacements.cs:121 
[Info   :Custom Emotes API] had issue importing FlowerSnakeEnemy(Clone) (UnityEngine.GameObject)

 System.IndexOutOfRangeException: Index was outside the bounds of the array.
  at AnimationReplacements.ApplyAnimationStuff (UnityEngine.GameObject bodyPrefab, UnityEngine.GameObject animcontroller, System.Int32[] pos, System.Boolean hidemeshes, System.Boolean jank, System.Boolean revertBonePositions) [0x0014c] in /home/runner/work/LethalEmotesAPI/LethalEmotesAPI/CustomEmotesAPI/Core/AnimationReplacements.cs:127 
  at AnimationReplacements.Import (UnityEngine.GameObject prefab, System.String skeleton, System.Int32[] pos, System.Boolean hidemesh) [0x00034] in /home/runner/work/LethalEmotesAPI/LethalEmotesAPI/CustomEmotesAPI/Core/AnimationReplacements.cs:23 
  at LethalEmotesAPI.Core.EnemySkeletons+<SetupSkeletonAfterFrame>d__2.MoveNext () [0x0006a] in /home/runner/work/LethalEmotesAPI/LethalEmotesAPI/CustomEmotesAPI/Core/EnemySkeletons.cs:43 
[Info   :Custom Emotes API] Had trouble setting the original skeleton's skinned mesh renderer: System.IndexOutOfRangeException: Index was outside the bounds of the array.
  at AnimationReplacements.ApplyAnimationStuff (UnityEngine.GameObject bodyPrefab, UnityEngine.GameObject animcontroller, System.Int32[] pos, System.Boolean hidemeshes, System.Boolean jank, System.Boolean revertBonePositions) [0x00111] in /home/runner/work/LethalEmotesAPI/LethalEmotesAPI/CustomEmotesAPI/Core/AnimationReplacements.cs:121 
[Info   :Custom Emotes API] had issue importing FlowerSnakeEnemy(Clone) (UnityEngine.GameObject)

 System.IndexOutOfRangeException: Index was outside the bounds of the array.
  at AnimationReplacements.ApplyAnimationStuff (UnityEngine.GameObject bodyPrefab, UnityEngine.GameObject animcontroller, System.Int32[] pos, System.Boolean hidemeshes, System.Boolean jank, System.Boolean revertBonePositions) [0x0014c] in /home/runner/work/LethalEmotesAPI/LethalEmotesAPI/CustomEmotesAPI/Core/AnimationReplacements.cs:127 
  at AnimationReplacements.Import (UnityEngine.GameObject prefab, System.String skeleton, System.Int32[] pos, System.Boolean hidemesh) [0x00034] in /home/runner/work/LethalEmotesAPI/LethalEmotesAPI/CustomEmotesAPI/Core/AnimationReplacements.cs:23 
  at LethalEmotesAPI.Core.EnemySkeletons+<SetupSkeletonAfterFrame>d__2.MoveNext () [0x0006a] in /home/runner/work/LethalEmotesAPI/LethalEmotesAPI/CustomEmotesAPI/Core/EnemySkeletons.cs:43 
[Info   :Custom Emotes API] Had trouble setting the original skeleton's skinned mesh renderer: System.IndexOutOfRangeException: Index was outside the bounds of the array.
  at AnimationReplacements.ApplyAnimationStuff (UnityEngine.GameObject bodyPrefab, UnityEngine.GameObject animcontroller, System.Int32[] pos, System.Boolean hidemeshes, System.Boolean jank, System.Boolean revertBonePositions) [0x00111] in /home/runner/work/LethalEmotesAPI/LethalEmotesAPI/CustomEmotesAPI/Core/AnimationReplacements.cs:121 
[Info   :Custom Emotes API] had issue importing FlowerSnakeEnemy(Clone) (UnityEngine.GameObject)

 System.IndexOutOfRangeException: Index was outside the bounds of the array.
  at AnimationReplacements.ApplyAnimationStuff (UnityEngine.GameObject bodyPrefab, UnityEngine.GameObject animcontroller, System.Int32[] pos, System.Boolean hidemeshes, System.Boolean jank, System.Boolean revertBonePositions) [0x0014c] in /home/runner/work/LethalEmotesAPI/LethalEmotesAPI/CustomEmotesAPI/Core/AnimationReplacements.cs:127 
  at AnimationReplacements.Import (UnityEngine.GameObject prefab, System.String skeleton, System.Int32[] pos, System.Boolean hidemesh) [0x00034] in /home/runner/work/LethalEmotesAPI/LethalEmotesAPI/CustomEmotesAPI/Core/AnimationReplacements.cs:23 
  at LethalEmotesAPI.Core.EnemySkeletons+<SetupSkeletonAfterFrame>d__2.MoveNext () [0x0006a] in /home/runner/work/LethalEmotesAPI/LethalEmotesAPI/CustomEmotesAPI/Core/EnemySkeletons.cs:43 
[Info   :Custom Emotes API] Had trouble setting the original skeleton's skinned mesh renderer: System.IndexOutOfRangeException: Index was outside the bounds of the array.
  at AnimationReplacements.ApplyAnimationStuff (UnityEngine.GameObject bodyPrefab, UnityEngine.GameObject animcontroller, System.Int32[] pos, System.Boolean hidemeshes, System.Boolean jank, System.Boolean revertBonePositions) [0x00111] in /home/runner/work/LethalEmotesAPI/LethalEmotesAPI/CustomEmotesAPI/Core/AnimationReplacements.cs:121 
[Info   :Custom Emotes API] had issue importing FlowerSnakeEnemy(Clone) (UnityEngine.GameObject)

 System.IndexOutOfRangeException: Index was outside the bounds of the array.
  at AnimationReplacements.ApplyAnimationStuff (UnityEngine.GameObject bodyPrefab, UnityEngine.GameObject animcontroller, System.Int32[] pos, System.Boolean hidemeshes, System.Boolean jank, System.Boolean revertBonePositions) [0x0014c] in /home/runner/work/LethalEmotesAPI/LethalEmotesAPI/CustomEmotesAPI/Core/AnimationReplacements.cs:127 
  at AnimationReplacements.Import (UnityEngine.GameObject prefab, System.String skeleton, System.Int32[] pos, System.Boolean hidemesh) [0x00034] in /home/runner/work/LethalEmotesAPI/LethalEmotesAPI/CustomEmotesAPI/Core/AnimationReplacements.cs:23 
  at LethalEmotesAPI.Core.EnemySkeletons+<SetupSkeletonAfterFrame>d__2.MoveNext () [0x0006a] in /home/runner/work/LethalEmotesAPI/LethalEmotesAPI/CustomEmotesAPI/Core/EnemySkeletons.cs:43 
[Info   :GeneralImprovements] Enabling ship scan node again and parenting it to the terminal.
[Info   :GeneralImprovements] Updated remaining scrap display.
[Info   :  Imperium] [NET] Client sends SpawnEntity data to server.
[Info   :  Imperium] [NET] Server sends NetworkLog data to clients.
[Info   :  Imperium] [NET] Server sends ObjectsChanged event to clients.
[Info   :  Imperium] REFRESH : 31
[Info   :  Imperium]  - SPENT IN VISUALIZATION: 0
[Info   :  Imperium] TOTAL REFRESH : 32
[Info   :TheGiantSpecimens] Level name not found.AdamanceLevel
[Info   :LethalPeformance.Patcher] Saved 1 config(s)
[Message:ControlCompany.ControlCompany] Current target index: 0
[Message:ControlCompany.ControlCompany] Setting next target to: Vanilla
[Info   :  Imperium] REFRESH : 30
[Info   :  Imperium]  - SPENT IN VISUALIZATION: 0
[Info   :  Imperium] TOTAL REFRESH : 31
[Message:  Imperium] ╒═════════════════════════════════╕
[Message:  Imperium] │        < Spawn Tracker >        │
[Message:  Imperium] ╞═════════════════════════════════╡
[Message:  Imperium] │ Docile Locust Bees at (-5/3/14) │
[Message:  Imperium] │ Bubba Critter at (-79/-220/56)  │
[Message:  Imperium] ╘═════════════════════════════════╛
[Info   :  Imperium] [NET] Client sends SpawnEntity data to server.
[Info   :  Imperium] [NET] Server sends NetworkLog data to clients.
[Info   :  Imperium] [NET] Server sends ObjectsChanged event to clients.
[Info   :  Imperium] REFRESH : 35
[Info   :  Imperium]  - SPENT IN VISUALIZATION: 0
[Info   :  Imperium] TOTAL REFRESH : 36
[Info   :AdvancedCompany] Extending ForestGiantAI->playerSteahlMeters for 8 players.
[Info   :  Imperium] [ORACLE] Oracle had to re-simulate due to YRotFar
[Info   :  Imperium] [NET] Client sends SpawnItem data to server.
[Info   :  Imperium] [NET] Server sends NetworkLog data to clients.
[Info   :  Imperium] [NET] Server sends ObjectsChanged event to clients.
[Info   :  Imperium] REFRESH : 33
[Info   :  Imperium]  - SPENT IN VISUALIZATION: 0
[Info   :  Imperium] TOTAL REFRESH : 34
[Warning:me.loaforc.soundapi] AudioSource (on gameobject: StrikeAudioTargeted(Clone)) became null between the OnSceneLoaded callback and Start.
[Info   :  Imperium] [ORACLE] Oracle had to re-simulate due to YRotFar
[Info   :GeneralImprovements] Updated daily profit monitors. (1 items, 53 profit)
[Info   :GeneralImprovements] Updated ship scrap total monitors to $53 (1 items).
[Warning:me.loaforc.soundapi] AudioSource (on gameobject: StrikeAudioTargeted(Clone)) became null between the OnSceneLoaded callback and Start.
[Info   :  Imperium] [ORACLE] Oracle had to re-simulate due to YRotFar
[Info   :  Imperium] [ORACLE] Oracle had to re-simulate due to YRotFar

Code of Conduct

VanilaBOI commented 3 days ago

Ok I just tested it again without Advanced company and it didn't crash anymore(I was the forest giant chasing someone) But when I added it back in, the crash didn't happen anymore but the redwoogiant doesn't eat any giant anymore/chase. I thought it had to do with the config I changed(redwood detection range from 50 to 30) but after reinstalling the mod and deleting the config, It still didn't work, not even when I disabled all other mods besides Imperium or when making a new profile.

VanilaBOI commented 2 days ago

Ok never mind the last comment, It was because I spawned them with Imperium which let to there AI not working which is not your mods fault. Still, the crashes stopped because I reverted the config of the red wood giants detection range.