Fix NetvarManager - byte pattern wasn't being padded properly
Fix signatures for m_iCrosshairID and m_iWeaponID
Fixes #4
You really should be using the "recursive" way of determining netvar based offsets like punch rather than hardcoding the offset. Although it rarely changes, it's not very robust.
Fix NetvarManager - byte pattern wasn't being padded properly Fix signatures for m_iCrosshairID and m_iWeaponID
Fixes #4
You really should be using the "recursive" way of determining netvar based offsets like punch rather than hardcoding the offset. Although it rarely changes, it's not very robust.