Closed bipinstha7 closed 2 years ago
clones should not change order.. clones uses the same array as original and only appends and prepends to it.. because infinite mode is rotational it may seem its starting from some mid-point in the array.. but order should be maintained..
if you have a code sandbox created where you can replicate then maybe it will be possible to investigate what is going on in your case.. i doubt clones would be the issue though..
clones should not change order.. clones uses the same array as original and only appends and prepends to it.. because infinite mode is rotational it may seem its starting from some mid-point in the array.. but order should be maintained
Thank you for the response and yes as you have mentioned, the array has the same order as the original one but starting from some mid-point in the array. How do I start the infinite mode array from the start? I need to start from the order 1. Can you please help me to get it from start? Also as the size of the window changes, same as the starting point in the array.
https://github.com/YIZHUANG/react-multi-carousel#using-ref call goToSlide() in the useEffect of parent component..
please close this issue.. thanks..
@bipinstha7 can you share how you resolved this. If I try the goToSlide it starts behaving like autoplay.
@bipinstha7 can you share how you resolved this. If I try the goToSlide it starts behaving like autoplay.
Hi @irahulranjan , goToSlide didn't work for me as well. I haven't resolved this issue yet, just rendering items without proper ordering. I am planning to revert back to infinite: false mode but it also has the UI problem.
Hi @bipinstha7 , does your problem resolve, i'm now struggling with same problem
Hi @bipinstha7 , does your problem resolve, i'm now struggling with same problem
Hello @ducndt, I couldn't resolve the issue so I moved back to the infinite: false mode with the prev and next button/icon.
thanks you, have a good day
Hi, First thank you for this awesome package and the contribution.
As this packages clones the original item when
infinite: true
, the original index values changes. Original index of 0 might changes to 3/4/5 or some other values. We can get the original index usinggetOriginalCounterPart
but my case is different here. We are rendering items based on the ordering (same as index). When it passes through clones the item orders mismatches but we need the exact order as before.Can you please help me to retain the original order of the items in infinite mode? Everything works good on finite mode but breaks on infinite mode.