Open lordi-erez opened 1 year ago
I seem to have the same problem, stronghold don't generate, using Forge 84 and a bunch of mods modList
datapack list: repurposed-structures-better-dungeons-v2 repurposed-structures-farmers-delight-v3 rpggods-greek-data-18.2.0 idasbop-1.4.1 idasconfig-1.4.7-1.18.2
Try without Async Locator. I received an incompatibility report in my 1.16.5 backport and it's possible the same issue affects the original mod.
I've got this issue, don't have Async Locator.
EDIT: I might try to compare mod lists later to find a culprit.
I ran into this issue on 1.19.2. Went for 5k blocks following an eye of ender and it kept going north. The locate command did work though.
Not sure how to track down this issue. All we do is add the Better Stronghold to the vanilla eye_of_ender_located
tag to make the eye go towards Better Strongholds. So I imagine it would have to be another mod or data pack causing issues with eye behavior
I habe a few ender themed mods installed, so I'll check if any of them modify eyes of ender. I didn't think they did though.
I have a mod from Serilium that lets end pprtal blocks be mined and crafted, think that's related?
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On Jul 30, 2023, 3:39 PM, at 3:39 PM, Nick Young @.***> wrote:
Not sure how to track down this issue. All we do is add the Better Stronghold to the vanilla
eye_of_ender_located
tag to make the eye go towards Better Strongholds. So I imagine it would have to be another mod or data pack causing issues with eye behavior-- Reply to this email directly or view it on GitHub: https://github.com/YUNG-GANG/YUNGs-Better-Strongholds/issues/70#issuecomment-1657249603 You are receiving this because you commented.
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since youre not replacing the orginal tag it means that minecraft:stronghold can also be located (in theory) / is part of the tags maybe it somehow tries to find that (even though that structure should does not generate)?
also having this issue. when running /locate structure #minecraft:eye_of_ender_located, it says the nearest one is at 29,000,000, 29,000,000 (0 blocks away)
I didn't look into the issue any more, I chalked it up to the fact that I pruned chunks on a vanilla world and then added mods to the world.
I'm building a new modpack though, so I will be looking to see if the issue pops up in 1.20
neither does /locate
im using latest 1.18.2 version of both