Open SmileyAG opened 2 years ago
It isn't a good idea to play OpenAG with BXT though
It isn't a good idea to play OpenAG with BXT though
I playing without BXT in AG lmao, I just launched AG and typed customtimer
and some message in chat in same time to make a screenshot, and then cutted image to show the difference between string methods.
Most of stuff in BXT is used by me for segmented on-going runs on goldsrc engine and nothing more.
To be honest, I don't like console font as some point and want to see command for change font mode in BXT HUDs
pfnDrawString
been used a lot for text in KZ plugins,customtimer
in OpenAG based on that font too e.g.Difference:
Declaration of
pfnDrawString
in cl_enginefunc_t (Xash3D): https://github.com/FWGS/xash3d-fwgs/blob/654bac83a51e401a59a2ec87a61079961c1fc316/engine/cdll_int.h#L283