Open raider34790 opened 5 years ago
how many frames (depending on frametime)
How does the frame count depend on frametime?
I must have used the wrong word, what I meant was the host_framerate
Well, how does the frame count depend on host_framerate?
Why not just use bxt_timer_start
to measure the time?
Would it be possible to add a command that counts and displays how many frames (depending on frametime) that have passed since a specified point?
More specifically on any framebulk you could specify when to start counting the frames that have passed
For example: s03lj-----|------|------|0.001|-|-|1|bxt_frame_counter 1
This would be of great help with iteration times on making TASes frame perfect.
For example if we want to take corners, press buttons, interact with NPCs or pick up items on a frame perfect level.