There was a bug in AddArrow3D because of an implicit constructor causing arrows to explode sometimes.
Shapes used to not be drawn or it was undefined behavior if their size was negative (e.g. a sphere with a negative radius), but now the behavior should be consistent and well defined for all shapes.
There was a bug in AddArrow3D because of an implicit constructor causing arrows to explode sometimes.
Shapes used to not be drawn or it was undefined behavior if their size was negative (e.g. a sphere with a negative radius), but now the behavior should be consistent and well defined for all shapes.