Added spt_noclip_persist: makes the player indefinitely float at the speed and in the direction of movement before entering noclip. Potentially useful for voidclip routing.
Added spt_turncommands: automated pitch and yaw viewangle turning. Potentially useful for more genuine tauboosting like in Black Mesa.
Rewrote spt_saveload's description to be more detailed with examples and clearer explanations.
Fixed a bug where DoImageSpaceMotionBlur's pgpGlobals was enumerated in LoadFeature through an offset from ORIG pointers, which no longer point to the original functions but rather the trampoline ones.
spt_noclip_persist
: makes the player indefinitely float at the speed and in the direction of movement before entering noclip. Potentially useful for voidclip routing.spt_turn
commands: automated pitch and yaw viewangle turning. Potentially useful for more genuine tauboosting like in Black Mesa.spt_saveload
's description to be more detailed with examples and clearer explanations.DoImageSpaceMotionBlur
'spgpGlobals
was enumerated inLoadFeature
through an offset fromORIG
pointers, which no longer point to the original functions but rather the trampoline ones.GameMovement
interface for Black Mesa.