Yalantis / StarWars.Android

This component implements transition animation to crumble view into tiny pieces.
https://yalantis.com/blog/star-wars-the-force-awakens-or-how-to-crumble-view-into-tiny-pieces-on-android/
MIT License
1.95k stars 303 forks source link

GLThread 8862(8862) SIGSEGV(SEGV_MAPERR) #8

Open highBigger opened 6 years ago

highBigger commented 6 years ago

00 pc 000000000001aeb0 /system/lib64/libc.so (memcpy+168) [arm64-v8a]

-- 2 #01 pc 000000000016f724 /system/vendor/lib64/egl/libGLESv2_adreno.so (EsxVertexArrayObject::UpdateInternalVbos(EsxDrawDescriptor const, unsigned int, EsxAttributeDesc const)+1636) [arm64-v8a] 3 #02 pc 00000000002de428 /system/vendor/lib64/egl/libGLESv2_adreno.so (A5xVertexArrayObject::CalcVfdRegs(EsxDrawDescriptor const, A5xVfdRegs, int)+124) [arm64-v8a] 4 #03 pc 00000000002eaaa8 /system/vendor/lib64/egl/libGLESv2_adreno.so (A5xContext::ValidateState(EsxDrawDescriptor const)+1984) [arm64-v8a] 5 #04 pc 00000000002ea2cc /system/vendor/lib64/egl/libGLESv2_adreno.so (A5xContext::HwValidateGfxState(EsxDrawDescriptor const)+16) [arm64-v8a] 6 #05 pc 00000000000e42e4 /system/vendor/lib64/egl/libGLESv2_adreno.so (EsxContext::ValidateGfxState(EsxDrawDescriptor const*)+2924) [arm64-v8a] 7 #06 pc 00000000000cc41c /system/vendor/lib64/egl/libGLESv2_adreno.so (EsxContext::DrawArraysInstanced(EsxPrimType, int, unsigned int, unsigned int)+448) [arm64-v8a] 8 #07 pc 00000000021df8f4 /system/framework/arm64/boot-framework.oat (oatexec+8788212) [arm64-v8a] 9 java: 10 com.pop.music.particlesys.ParticleSystem.void render()(ParticleSystem.java:99) 11 com.pop.music.particlesys.ParticleSystemRenderer.void onDrawFrame$62c01aa1()(ParticleSystemRenderer.java:147)

Crashed, help help help !!!