sfeMovie is a simple C++ library that lets you play movies in SFML based applications. It relies on FFmpeg to read medias and remains consistent with SFML's naming conventions.
When calling the rotate or setRotation functions on an sfe::Movie the video does not display until the rotation is set back to 0. This issue occurs when compiled with all configurations (Debug/Release, 32-bit/64-bit/ Static/Dynamic) with Visual Studio 2015 in Windows 10 x64.
When calling the rotate or setRotation functions on an sfe::Movie the video does not display until the rotation is set back to 0. This issue occurs when compiled with all configurations (Debug/Release, 32-bit/64-bit/ Static/Dynamic) with Visual Studio 2015 in Windows 10 x64.