Yamgrenade / Gou

Repo for roguelike game we're messing around with
MIT License
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Dungeon Generation Discussion #2

Open jwat445 opened 4 years ago

jwat445 commented 4 years ago

It would be good to decide on how we want our dungeon generation to work before we add any more onto it. There are 2 main topics:

  1. Do we want to switch to BSP generation (http://www.roguebasin.com/index.php?title=Complete_Roguelike_Tutorial,_using_Python%2Blibtcod,_extras#BSP_Dungeon_Generator)? This could result in more room and hall variety.
  2. Do we want to enable screen scrolling (http://www.roguebasin.com/index.php?title=Complete_Roguelike_Tutorial,_using_python%2Blibtcod,_extras_scrolling_code)? This could enable us to make much larger rooms and floors.
Yamgrenade commented 4 years ago

Just brainstorming: Been reading about this and I think it's probably also a good idea to think about how long generation takes, especially for big floors. Maybe it's a good idea to do some sort of world generation and save off the structures. Will be important stuff anyway, probably needs its own item.

jwat445 commented 4 years ago

Good idea. I'll go ahead and make tickets for other dungeon stuff but we can just leave them in To Do for the time being.