Closed specing closed 8 years ago
Well, imo you can't balance manually and have autobalance enabled at the same time.
Either you have autobalance enabled (and you can tune it with different balancing modes, clans etc.), or you balance manually so that you have full control on each team.
However, I agree that a manual balance command which would replace a sequence of "!force ... team/id ..." commands might be useful when autobalance is disabled.
So in your example "!balance {player1, player2, player3} {player4, player5 + player6}" would just behave as if you had typed:
!force player1 id 1
!force player1 team 1
!force player2 id 2
!force player2 team 1
!force player3 id 3
!force player3 team 1
!force player4 id 4
!force player4 team 2
!force player5 id 5
!force player5 team 2
!force player6 id 5
!force player6 team 2
But it would only works if autobalance is disabled.
Is that the functionality you're looking for?
yes.
could also add colours:
!balance {player1#yellow, player2#ff00aa, player3} {player4, player5 + player6}#00ff00
the later would cause all in ally-team 2 to have different shades of green.
The functionality has actually been integrated as a new syntax of the !force command, because it does behave like a sequence of "!force" commands (when autohost admins allow players to use the !balance command, it is only because they want them to be able to auto-balance the battle according to current balance mode, they usually don't want them to be able to manually force the balance using the same command). Concerning color forcing, I don't think it is very useful because colors are usually auto-fixed, so I will spend my time on other improvements...
Would it be possible to add a balance "command" that completely bypasses the autobalancer?
e.g. !balance {player1, player2, player3} {player4, player5 + player6}
This would achieve: players 1,2,3 on ally team 1 player 4,5,6 on ally team 2, players 5 and 6 share team-id