What is the current behavior?
While on Build or with "Use Existing Build" addressable setting. After loading and calling SetProject() on the current DialogueRunner, the function runs, with no errors, but the Current project gets set to null, even tho the parameter used is not null.
Please provide the steps to reproduce, and if possible a minimal demo of the problem:
While on Build or with "Use Existing Build" addressable setting. try to load a yarn project and use it as a parameter in the SetProject() method
What is the expected behavior?
Actually changing the current yarn project
Please tell us about your environment:
Yarn Spinner Version: 2.3.1
Unity Version: 2022.3.7f1
Load Logic:
Other information
Forcing reference as seen below, results in the same behaviour
What is the current behavior? While on Build or with "Use Existing Build" addressable setting. After loading and calling
SetProject()
on the current DialogueRunner, the function runs, with no errors, but the Current project gets set to null, even tho the parameter used is not null.Please provide the steps to reproduce, and if possible a minimal demo of the problem: While on Build or with "Use Existing Build" addressable setting. try to load a yarn project and use it as a parameter in the
SetProject()
methodWhat is the expected behavior? Actually changing the current yarn project
Please tell us about your environment:
Other information Forcing reference as seen below, results in the same behaviour