[YarnCommand("thing")]
private void DoAThing()
{
Debug.Log("doing a thing");
}
The automatic code generator that links this runs without complaint but later at runtime the game will report that it can't find the <<thing>> command.
The code gen should log a diagnostic that the methods access prevents it from working.
Currently if you have the following code:
The automatic code generator that links this runs without complaint but later at runtime the game will report that it can't find the
<<thing>>
command. The code gen should log a diagnostic that the methods access prevents it from working.