If continueActionReference was set, but continueActionType has been changed to None, continueActionReference incorrectly continues to have .Disable() called after the line is shown.
Please provide the steps to reproduce, and if possible a minimal demo of the problem:
Use new Unity Input System
Open Window > Analysis > InputDebugger
Change LineView's continueActionType to Input System Action from Asset
Assign continueActionReference
Change LineView's continueActionType back to None
Enter play mode and run through a cutscene (manually calling lineView.OnContinueClicked to advance)
Upon completion of the cutscene, observe the action reference in the Input Debugger now shows (Disabled)
What is the expected behavior?
Input Action reference is not enabled or disabled at all when continueActionType is None.
What is the current behavior?
If continueActionReference was set, but continueActionType has been changed to None, continueActionReference incorrectly continues to have .Disable() called after the line is shown.
Please provide the steps to reproduce, and if possible a minimal demo of the problem:
What is the expected behavior?
Input Action reference is not enabled or disabled at all when continueActionType is None.
This likely also occurs with direct InputActions
Please tell us about your environment:
Other information