When text is cycled, particles are recreated which causes a huge memory spike.
The issue here I believe is that the old particles are not purged from memory before new particles are created. I have isolated the problem to the memory limit. When running on my emulator with 32 GB of memory, no issue appears. However, when running on actual hardware (i.e. 2GB of memory), the application freezes for a few seconds.
In the current state, the feature is unusable. Any ideas?
When text is cycled, particles are recreated which causes a huge memory spike. The issue here I believe is that the old particles are not purged from memory before new particles are created. I have isolated the problem to the memory limit. When running on my emulator with 32 GB of memory, no issue appears. However, when running on actual hardware (i.e. 2GB of memory), the application freezes for a few seconds. In the current state, the feature is unusable. Any ideas?