unless I missed it. I realised I could not set scale a model loaded through
the library.
following the current implementation I added a new property in the
OpenGLWaveFrontObject.h file
Vertex3D currentScale;
@property Vertex3D currentScale;
and added this line in the OpenGLWaveFrontObject.m file
glScalef(currentScale.x, currentScale.y, currentScale.z);
just after these lines
// Rotate to the current rotation
glRotatef(currentRotation.x, 1.0, 0.0, 0.0);
glRotatef(currentRotation.y, 0.0, 1.0, 0.0);
glRotatef(currentPosition.z, 0.0, 0.0, 1.0);
I can now scale the loaded model through the currentScale property
might be wort adding this feature for a reelease?
Seb
Original issue reported on code.google.com by sebastie...@gmail.com on 27 Jan 2010 at 1:22
Original issue reported on code.google.com by
sebastie...@gmail.com
on 27 Jan 2010 at 1:22