Open Dopiotl opened 4 years ago
I've seen this sort of mob AI behaviour before with pre-Polaris refactor to the mob AI.... Except those times were when the mobs were wedged up between multiple panes and not that shown corner thing in the picture. Very odd indeed.
Looks like they don't want to enter a tile that is already occupied by a solid object. I'd give a test case, but I don't think there's any object in game besides windows and windoors that only disallow passage in one direction like that... I guess the only thing would be to see if a windoor also causes the stoppage like that to confirm this.
About objects that stop only one walking direction, there's also railings, from what i've seen they can walk fine at them
Also a possibility is that he is trying to diagonal walk and maybe the windoor dont allows him to, since mobs can walk on diagonals
That might do it, yeah. Not sure how to fix mob AI to not do that
On Jan 18, 2020 10:28, "SplinterGP" notifications@github.com wrote:
Also a possibility is that he is trying to diagonal walk and maybe the windoor dont allows him to, since mobs can walk on diagonals
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Brief description of the issue
mobs following you around such as Kendrick, or giant spiders trying to murder you, will stop against directional windows. Or at least within the science level in the mines. See the linked screenshot
What you expected to happen
for the mobs to get at me unhindered
What actually happened
they couldn't https://cdn.discordapp.com/attachments/444970133694316546/667847776524173332/unknown.png
Steps to reproduce
1- ask kendrick to follow you, or have a giant spider aggro you 2- go over the corridors of the science levels 3- they get stuck in place
Code Revision
Anything else you may wish to add: