Closed Ybalrid closed 6 years ago
For reference, here's a MSDN page about loading libraries at run time https://msdn.microsoft.com/en-us/library/windows/desktop/ms686944(v=vs.85).aspx
Really should also look at how Ogre manage this on the CMake side of things...
This is finally being worked on. See #187
The only requirement an Annwvyn developed program will not met if submitted to the Oculus store is the fact that it would ship with the libraries for OpenVR...
Steam don't care about that (obviously), but right now, the "Vive" and "Rift" render code are hard coded.
This will also be true if the OSVR one was a thing, but it's not. And I really hope to have an "OpenXR" solution up and running when OpenXR will be in existence!