Closed Ybalrid closed 6 years ago
So, I checked everything on the list that is either not a problem, or that is not the engine responsibility, but the actual game.
The entitlement check is part of the Platform SDK. I don't really want to put call to a DRM system inside the engine itself. I want to have, however, a "plugin" that is an 'user-space subsystem'. - OR- Implemented by the client game entirely.
fixed "not rendering when universal menu is up" and delegated not accepting inputs to the client game.
Annwvyn is also following the Oculus "focus aware" directives for the futrue Oculus Core 2.0 software
This is waiting for #105 to be dealt with
This game engine must be a "viable option" to publish content to the Oculus Store for the Oculus Rift (and Touch) platform.
There are multiple points that may need adjustment regarding the interaction of the engine with the Oculus Platform itself.
The engine is by default only dependento on the "raw" Oculus SDK, not the Oculus Platform SDK, and this is not a problem.
The guidelines are here : https://developer.oculus.com/distribute/latest/concepts/publish-rift-app-submission/
Some of theses are dependent of the "user program", I will remove them from this list.