Closed Ybalrid closed 7 years ago
Currently, each game object is responsible to create a BtOgre::StaticMeshToShapeConverter and use it to get the wanted physics shape approximation.
BtOgre::StaticMeshToShapeConverter
Move that logic to the AnnPhysicsEngine class, where it belongs.
AnnPhysicsEngine
Currently, each game object is responsible to create a
BtOgre::StaticMeshToShapeConverter
and use it to get the wanted physics shape approximation.Move that logic to the
AnnPhysicsEngine
class, where it belongs.