Ybalrid / Annwvyn

Annwvyn C++ Open Source designed-for-VR game engine and application developement framework
MIT License
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OgreVRRender::loadCompositor and compositor script packaging #150

Closed Ybalrid closed 5 years ago

Ybalrid commented 7 years ago

Compositors have to be loaded before anything else.

Right now we are loading the content of a folder inside the resources manager and latter code expect theses resources to be around.

1) having to carry around the compositor scripts in a flatten folder is annoying 2) Annwvyn already has a location for "core" resources that always need to be present, but it's loaded too late 3) The HLMS loading as Ogre 2.1 wants is also a special case in resource loading.

This situation can probably be simpler to manage if some thoughts are put into it.

Ybalrid commented 7 years ago

This is unimportant.