Ybalrid / Annwvyn

Annwvyn C++ Open Source designed-for-VR game engine and application developement framework
MIT License
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In Ogre v2.2, all the interface to manually manipulate textures will change #152

Closed Ybalrid closed 5 years ago

Ybalrid commented 7 years ago

Currently relying on an Ogre::v1::HardwareBuffer to access texture has a pixel array CPU-side.

See if there's a way of doing that using only Ogre v2 interfaces for future-proofness. And v2 is supposed to be faster than v1.

Ybalrid commented 7 years ago

This require to fiddle with the async interfaces of Ogre 2. I have better things to do for 0.4 and this will not improve the engine that much

Ybalrid commented 6 years ago

Actually, theses interfaces will be gone in Ogre 2.2