Closed Ybalrid closed 6 years ago
In short setting the projection matrices directly with the "custom projection matrix" Ogre::Camera provides creates a bunch of issues. We can set the frustum geometry of each cameras by hand using the half tan angles associated with each eye.
See this : https://forums.ogre3d.org/viewtopic.php?f=25&t=94145#p541199
Many thanks to @stig-atle for pointing that out ;-)
In short setting the projection matrices directly with the "custom projection matrix" Ogre::Camera provides creates a bunch of issues. We can set the frustum geometry of each cameras by hand using the half tan angles associated with each eye.
See this : https://forums.ogre3d.org/viewtopic.php?f=25&t=94145#p541199
Many thanks to @stig-atle for pointing that out ;-)