Ybalrid / Annwvyn

Annwvyn C++ Open Source designed-for-VR game engine and application developement framework
MIT License
41 stars 7 forks source link

organize source code #193

Closed Ybalrid closed 5 years ago

Ybalrid commented 6 years ago

Currently, the whole engine code is inside the src and include folders, and it's absolutely flat. (exept for components that are built externally)

Before switching to cmake, the code was sorted in "filters" inside Visual Studio.

It would be a good thing to separate the code of each subsystem (and other components) into separate folders, and use cmake source_group feature to replicate the old organization.