There are some weird stuff occuring with texture blitting, but it's hidden by reupdating one viewport before calling the rendering itself. It's a performance loss but at this stage That's the best I can do.
I will rewrite this rendering code complettly for OVR 0.6 so it's not a big deal.
There are some weird stuff occuring with texture blitting, but it's hidden by reupdating one viewport before calling the rendering itself. It's a performance loss but at this stage That's the best I can do.
I will rewrite this rendering code complettly for OVR 0.6 so it's not a big deal.