Closed Ybalrid closed 7 years ago
The NoVR render setup a HDR compositor based on the sample compositor scripts given with Ogre (but with a custom shadownode)
So, I tried to setup one on the Oculus side of things, and... Well... It works without HDR, but with it doesn't. See this thread.
I can do without this working, but it will be a PITA.
the actual link to the thread is here http://www.ogre3d.org/forums/viewtopic.php?f=25&t=92303&sid=8af152f89b6f5d27529c0e6fc75f5185
Basically each passes has to have a correct execution mask and vp modifier mask for this to work... I'm trying to figure that out right now...
After getting it to work with both the Rift and the Vive, I consider this a non issue
The recommended way is to use the compositor, instead of creating view-ports on windows and other render targets