Ybalrid / Annwvyn

Annwvyn C++ Open Source designed-for-VR game engine and application developement framework
MIT License
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[OGRE21] Construct manual object #86

Closed Ybalrid closed 7 years ago

Ybalrid commented 7 years ago

It seems that the API for ManualObjects has changed in Ogre. Need to see how to use Vertex Buffers with Ogre2.1

Ybalrid commented 7 years ago

It looks like there's a "ManualObject" class in Ogre 2, but the maintainer recommend against using it.

Ybalrid commented 7 years ago

Manual object needs normal (and maybe even tangents) and vertex indexes to actually render correctly