Closed Ybalrid closed 7 years ago
We need #86 to work before this can be relevant.
So, unlit, in the context of the HDR pipeline, need a serious "bump" in the color values : In fact, you need to convert color values to "light values" as the tone mapping stage will not understand the [0; 1] range of the "normal" colors!
So, the mistery is sorted out, and it works, it's implemented in the Annconsole and the Console.material script
Some objects, lithe the on screen console, were creating a material without lighting. Ogre 2.1 has an HLMS unlit material that should be used instead.