Closed Ybalrid closed 7 years ago
Looks like this can be done by
smgr = root->createSceneManager(Ogre::ST_GENERIC, HOW_MANY_THREADS, Ogre::INSTANCING_CULLING_THREADED);
Strangely enough the "init scene" method is not implemented in the parent class but in each render class. That could be made better.
OgreVRRender has a "createMainSceneManager" method that initialize a generic threaded smgr.
Still not happy about #96 here, realative to how many threads should be reserved for the furstrum culling...
Since #96 is good. Closing this one.
Annwvyn was using the OctreeSceneManager plugin. It doesn't exist anymore.
Now instead of "clever data structure", the object traversal is done by throwing more raw compute at it, because, well... Hardware is different from hardware 15 years ago.
Re-implement the scene manager declaration code to the new one.