Closed Ybalrid closed 7 years ago
Shadows works with a custom PSSM based shadow node. Show ScreenShot :
I still have to play around with the values and methods of shadows, but we're using a custom one.
Note to self : The shadows seems to use the near/far values of the cameras. And so you need to pupulate them with the correct values, even when using a custom projection matrix
The only way now to have shadows in Ogre is to use a "shadow node" on the Compistor. There's multiple shadow technique. Have to see the differences, but people seems to recomend using PSSM shadow.