Closed Ybalrid closed 7 years ago
Currently, the AnnSceneryManager can set the exposure and the sky color. There's still the bloom threshold and the ambiant lighting to use.
I still don't know what I'm going to do about Ambiant Oclusion and/or Global Illumination.
Added bloom
I'm not sure about what to do concerning AO/GI ans other listing tricks. I have to study the ssao sample from Ogre to get an idea on how it works.
We will not do AO for now, will close soon.
There's new things to cake care of with the HDR pipeline :
The color of the sky, the camera exposure and some other parameters are needed to "set" how the scene should look. This role should be delegated to the SceneryManager too.
I still have to check how it work, but some amount of Global Illumination is needed to get "realistic" lighting, because light bounce of surfaces. Ogre can do that, and the SceneryManager should be able
So, in short, we have to do :
- [ ] AO or GI or any way to get some light inside the shadows so that it look more "right"