Modify our code so the map spawns in an instance of our new, more expandible and powerful, Player object. We can also create a new Prop object in our Database and have our map spawn in some of those, for the sake of completeness.
We also want to delete the old Player.tscn we were using before. It's good to clean out old files (even if you need a .junk folder) as you go, as they can pile up fast. You can also run into dependency problems when you try to access scenes which use files that no longer exist, and the faster these can fail and be fixed, the less headache you'll face later on once your game starts getting Big.
Modify our code so the map spawns in an instance of our new, more expandible and powerful, Player object. We can also create a new Prop object in our Database and have our map spawn in some of those, for the sake of completeness.
We also want to delete the old Player.tscn we were using before. It's good to clean out old files (even if you need a .junk folder) as you go, as they can pile up fast. You can also run into dependency problems when you try to access scenes which use files that no longer exist, and the faster these can fail and be fixed, the less headache you'll face later on once your game starts getting Big.