YeOldeDM / lets-godot-roguelike

A tutorials series on how to build a simple roguelike in the Godot Game Engine
MIT License
24 stars 5 forks source link

Global Turns #46

Open YeOldeDM opened 7 years ago

YeOldeDM commented 7 years ago

Up until now, we've not concerned ourselves with what happens in between our players actions. We want to craft our game to use a kind of turn-based system, where all active AI-driven Things take their turn after the player takes their turn.

YeOldeDM commented 7 years ago

First we want to clarify what exactly constitutes "taking your turn". In short, each guy can perform one Action on their turn. So we need to clarify what is an Action? So far we have two: