Pokémon Battle Simulator allows players to engage in exciting turn-based battles using various Pokémon. The simulator is designed to provide a realistic and engaging Pokémon battle experience, complete with different moves, strategies, and outcomes.
I fixed this by taking the data, and converting it into a Map when it saves the moves into the Pokemon object in the Pokemon entities. Now the problem is fixed
Why does MovesFactory return the data as a string? I cant look up anything here if it's just as a string it should be an array or a map.