Open yoshiyoshyosh opened 11 months ago
Looks like this does happen on windows although to a lesser extent. More noticeable in UI-align mode and just offsets the object a bit from where it should be
The LinuxFixes mod actually fixes this somehow on NeosVR. It may or may not be a Unity bug.
As with #47:
Based on the report, it sounds like the underyling issue is that the cursor isn't being recentered properly.
What desktop environment/distro are you using, @yoshiyoshyosh? Is it replicable on all environments, e.g. SteamOS/Steam Deck as well (if you have access to one)?
This may be a duplicate issue/the same underlying issue because of that connection.
Describe the bug?
On Linux Native, rotating objects using the
e
keybind in screen mode is incredibly buggy and temporarily positions the object at the cursor position rather than not moving it at all. This behavior is not observed with ProtonTo Reproduce
e
, and moving the mouseExpected behavior
The object smoothly rotates where it is stationed, naturally following mouse movements.
Screenshots
https://github.com/Yellow-Dog-Man/Resonite-Issues/assets/36683489/e75397bc-724d-42b6-bd0a-e7dce6de5bff
Resonite Version Number
2023.10.13.743
What Platforms does this occur on?
Linux
What headset if any do you use?
No response
Log Files
Resonite Log
Additional Context
Potentially related to #47 as part of a larger issue on handling mouse movement in Linux as a whole.
Reporters
yosh