Yellow-Dog-Man / Resonite-Issues

Issue repository for Resonite.
https://resonite.com
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Face tracking shape detection failures #1004

Open gentlecolts opened 6 months ago

gentlecolts commented 6 months ago

Describe the bug?

I am basing my standard of "correct" off of the guide that was being distributed that used that one robot avatar with the blue face. As this guide is the only reference, including from any official sources, it is my only source of truth, and if that guide is inaccurate, an update would be appreciated.

With that said, the following shape names fail to be detected:

additionally, these also fail to be detected, but worth noting is that my eye mesh(es) are separated from the main body

The following shapes are picked up by the system, but are either misscategorized or shouldn't be picked up:

To Reproduce

Import mesh(es) with above noted shape key names, setup face tracking during avatar setup

Expected behavior

noted above

Screenshots

No response

Resonite Version Number

Beta 2023.12.21.1127

What Platforms does this occur on?

Windows, Linux

What headset if any do you use?

No response

Log Files

n/a

Additional Context

No response

Reporters

zangooseoo

gentlecolts commented 6 months ago

It also is worth noting some of my own conventions:

gentlecolts commented 6 months ago

Additional ones I missed in the eye manager, I have the following blink-related shapes:

the eye manager appears to have detected Blink Lower.Blink Lower as the left eye "OpenCloseTarget", and Blink.Blink as the right eye "OpenCloseTarget", instead of the left/right blink shapes

shiftyscales commented 6 months ago

Can you please provide a sample avatar file which demonstrates this issue? Heuristic issues like this are a lot easier to figure out if there is a sample avatar/asset provided to test changes with.