Under a certain orientation cylinder colliders do not interact with convex hull colliders, causing collision events to not happen when they should.
To Reproduce
World link (just paste it in and the world should open):
resrec:///U-marsmaantje/R-cc902732-6014-4f34-8f4d-49978ad314dd
Create a convex hull collider with a big flat face (eg. procedural box mesh, replace the box collider with convex hull)
Create an active cylinder collider
take contact events from the cylinder collider and push it in the flat face of the convex hull collider
observe
The contact events should not fire when the -Y direction of the cylinder is facing the convex hull, but it should work if the +Y direction is facing the convex hull instead.
Expected behavior
Cylinder and Convex Hull colliders collide properly, no matter what angle they collide at
Describe the bug?
Under a certain orientation cylinder colliders do not interact with convex hull colliders, causing collision events to not happen when they should.
To Reproduce
World link (just paste it in and the world should open): resrec:///U-marsmaantje/R-cc902732-6014-4f34-8f4d-49978ad314dd
The contact events should not fire when the -Y direction of the cylinder is facing the convex hull, but it should work if the +Y direction is facing the convex hull instead.
Expected behavior
Cylinder and Convex Hull colliders collide properly, no matter what angle they collide at
Screenshots
https://github.com/Yellow-Dog-Man/Resonite-Issues/assets/60362806/e07d35da-aa6b-4b9d-8a32-025c6919ca2f
https://github.com/Yellow-Dog-Man/Resonite-Issues/assets/60362806/7cca109e-b4ee-45de-a0c6-01af061c3a41
Resonite Version Number
2024.1.3.1265
What Platforms does this occur on?
Windows
What headset if any do you use?
Valve Index
Log Files
LAPTOP-C_-2023.12.11.1259-_2024-01-06_22_01_07.log
Additional Context
This seems to happen with the flat face of the cone collider as well (replacing the convex hull)
Reporters
No response