Open lxw404 opened 10 months ago
I noticed this behavior a bit ago, there's a few additional details I noticed
I've noticed the same. The slots for the visuals + slicer are eventually created, but the asset never loads.
A possible relevant line in the log:
10:35:28 PM.038 ( 60 FPS) Exception integrating asset: System.ArgumentException: SetPixelData: size of data to be filled was larger than the size of data available in the source array.
at (wrapper managed-to-native) UnityEngine.Texture3D.SetPixelDataImplArray(UnityEngine.Texture3D,System.Array,int,int,int,int)
at UnityEngine.Texture3D.SetPixelData[T] (T[] data, System.Int32 mipLevel, System.Int32 sourceDataStartIndex) [0x00057] in <c5a41139b01b40a09f2ec8dd4a1062f7>:0
at UnityFrooxEngineRunner.TextureConnector.UploadTextureDataUnity (UnityFrooxEngineRunner.TextureConnector+TextureUploadData data) [0x00134] in <732e2972bd3d478eac79fc7c9f299cdc>:0
at UnityFrooxEngineRunner.TextureConnector+<>c__DisplayClass35_0.<SetTextureData>b__1 () [0x00000] in <732e2972bd3d478eac79fc7c9f299cdc>:0
at UnityFrooxEngineRunner.UnityAssetIntegrator.ProcessQueue (System.Double maxMilliseconds, System.Boolean renderThread) [0x00076] in <732e2972bd3d478eac79fc7c9f299cdc>:0
I'm running into this, volumetric import is completely broken for me.
@ginjake also ran into this issue in #2248:
Describe the bug?
「Image slices as volumetric texture」 で連続写真をインポートした場合、Importが終わらない場合があります。
なお、同じファイルをNeosVRでimportしたところ問題なくimportすることが出来、 migrateでResoniteに持ってくることが出来ました。
Image slices as volumetric texture When importing a series of photos with “Image slices as volumetric texture”, the import may not be completed.
I imported the same file in NeosVR, and it imported without any problem, I was able to import the same file in NeosVR without any problem and bring it to Resonite by “migrate”.
To Reproduce
下記のzipを解答し、フォルダ毎importする。 import時に「Image slices as volumetric texture」 を選択 VolumeUnlitMaterialとSlicerは生成されるが、何も生成されない。 しばらく待ってもimport中のメッセージが消えない MRIImport.zip
Answer the following zip file and import the whole folder. Select “Image slices as volumetric texture” when importing. VolumeUnlitMaterial and Slicer are generated, but nothing is generated. The message “importing” is not disappearing even after waiting for a while.
Expected behavior
The VolumeUnlitMaterial object is displayed (Image from NeosVR)
Screenshots
VolumeUnlitMaterial and Slicer are generated, but nothing is generated. The message “importing” is not disappearing even after waiting for a while.
Resonite Version Number
2024.6.5.1084
What Platforms does this occur on?
Windows
What headset if any do you use?
Desktop
Log Files
DESKTOP-M5QK91C - 2024.6.5.1084 - 2024-06-07 01_16_39.log
Additional Context
No response
Reporters
No response
Describe the bug?
When importing any volume as slices, the importer hangs infinitely at the encoding step.
To Reproduce
Expected behavior
The volume should import properly.
Screenshots
Resonite Version Number
2024.1.18.775
What Platforms does this occur on?
Windows
What headset if any do you use?
Valve Index, Desktop
Log Files
Import Volume As Slices - 2024.1.18.775 - 2024-01-18 22_33_47.log
Additional Context
As part of testing the recent update, I was importing test volumes to validate changes, however this proved impossible while running into this bug.
Reporters
LuxKitty @ginjake